carlos zaragoza ▪ production designer - THE EMOJI MOVIE / 2017 / Sony Pictures Animation / Production designer The Cloud/ Movie Still All images in the site © Carlos Zaragoza or their respective copyright owner → USE SCROLL BAR / SWIPE / TO SEE MORE →

THE EMOJI MOVIE / 2017 / Sony Pictures Animation / Production designer

The Cloud/ Movie Still

All images in the site © Carlos Zaragoza or their respective copyright owner

→ USE SCROLL BAR / SWIPE / TO SEE MORE →

- carlos zaragoza ▪ production designer - THE EMOJI MOVIE / 2017 / Sony Pictures Animation / Production designer Textopolis street/ Movie Still

THE EMOJI MOVIE / 2017 / Sony Pictures Animation / Production designer

Textopolis street/ Movie Still

- carlos zaragoza ▪ production designer - THE EMOJI MOVIE / 2017 / Sony Pictures Animation / Production designer The Wallpaper/ Concept art

THE EMOJI MOVIE / 2017 / Sony Pictures Animation / Production designer

The Wallpaper/ Concept art

- carlos zaragoza ▪ production designer - THE EMOJI MOVIE / 2017 / Sony Pictures Animation / Production designer Tunnels/ Concept art

THE EMOJI MOVIE / 2017 / Sony Pictures Animation / Production designer

Tunnels/ Concept art

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist NY Upper West Side / Concept

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

NY Upper West Side / Concept

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist NY Upper West Side / 3D sketch

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

NY Upper West Side / 3D sketch

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Egypt Tomb / Concept for Book of Death Wall Room

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

Egypt Tomb / Concept for Book of Death Wall Room

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Egypt Tomb / Concept for Mummies Pit

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

Egypt Tomb / Concept for Mummies' Pit

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Paris Town Square /Buildings design

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

Paris Town Square /Buildings design

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Paris Town Square / Design & 3D sketches

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

Paris Town Square / Design & 3D sketches

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Leonardo da Vinci workshop / Set design

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

Leonardo da Vinci workshop / Set design

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Mr. Peabodys Kitchen / Set design

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

Mr. Peabody's Kitchen / Set design

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Dr. Freuds Office / Set design
MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

Dr. Freud's Office / Set design

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Freuds Office /Props design

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

Freud's Office /Props design

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Schools Cafeteria / Set design

MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

School's Cafeteria / Set design

- carlos zaragoza ▪ production designer - MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist Schools Cafeteria / Set & props design
MR. PEABODY & SHERMAN / 2014 / DreamWorks Animation / Visual development artist

School's Cafeteria / Set & props design

- carlos zaragoza ▪ production designer - STAGE 4 / Paramount Animation / CTN Expo Gallery Show
STAGE 4 / Paramount Animation / CTN Expo Gallery Show
- carlos zaragoza ▪ production designer - CHILDREN OF PARADISE / Pitch project Concept art by Carlos Zaragoza

CHILDREN OF PARADISE / Pitch project

Concept art by Carlos Zaragoza

- carlos zaragoza ▪ production designer - CHILDREN OF PARADISE / Pitch project Concept art by Carlos Zaragoza

CHILDREN OF PARADISE / Pitch project

Concept art by Carlos Zaragoza

- carlos zaragoza ▪ production designer - GEBO / Personal Work Concept art by Carlos Zaragoza

GEBO / Personal Work

Concept art by Carlos Zaragoza

- carlos zaragoza ▪ production designer - GEBO / Personal Work Concept art by Carlos Zaragoza

GEBO / Personal Work

Concept art by Carlos Zaragoza

- carlos zaragoza ▪ production designer - WALKING CEMETERY / Personal Work Concept art by Carlos Zaragoza

WALKING CEMETERY / Personal Work

Concept art by Carlos Zaragoza

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Concept for Gnomeo & Juliets Love after the Battle

GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Concept for Gnomeo & Juliet's Love after the Battle

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Concept for Battles aftermath
GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Concept for Battle's aftermath

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Concept for Reconstructed Gardens
GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Concept for Reconstructed Gardens

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Reconstructed Gardens props ideas
GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Reconstructed Gardens props ideas

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Concept for Juliets Tower in motion

GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Concept for Juliet's Tower in motion

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Red Garden Shed design
GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Red Garden Shed design

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Concept for Bennys musical moment online
GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Concept for Benny's musical moment online

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Stratford-upon-Avon Tour Bus designs
GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Stratford-upon-Avon Tour Bus designs

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Early concept for the movie logo
GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Early concept for the movie logo

- carlos zaragoza ▪ production designer - GNOMEO & JULIET / 2011 / Rocket Pictures / Designer Movie Logo development ideas
GNOMEO & JULIET / 2011 / Rocket Pictures / Designer

Movie Logo development ideas

- carlos zaragoza ▪ production designer - MADAGASCAR 3: EUROPES MOST WANTED / 2012 / DreamWorks Animation / Visual development artist Monte-Carlo/ Set design

MADAGASCAR 3: EUROPE'S MOST WANTED / 2012 / DreamWorks Animation / Visual development artist

Monte-Carlo/ Set design

- carlos zaragoza ▪ production designer - MADAGASCAR 3: EUROPES MOST WANTED / 2012 / DreamWorks Animation / Visual development artist My visual development workflow for the design of complex sets /sequences, like the chase sequence in Monte-Carlo, in 3 steps: from basic blocking of the city to specific details. Using 3D tools was key to figure out scale & design of the city, and be used as reference by other departments in the production pipeline or another Vis Dev artists to paint over

MADAGASCAR 3: EUROPE'S MOST WANTED / 2012 / DreamWorks Animation / Visual development artist

My visual development workflow for the design of complex sets /sequences, like the chase sequence in Monte-Carlo, in 3 steps: from basic blocking of the city to specific details. Using 3D tools was key to figure out scale & design of the city, and be used as reference by other departments in the production pipeline or another Vis Dev artists to paint over

- carlos zaragoza ▪ production designer - MADAGASCAR 3: EUROPES MOST WANTED / 2012 / DreamWorks Animation / Visual development artist Monte-Carlo/ Chase sequence / Set design

MADAGASCAR 3: EUROPE'S MOST WANTED / 2012 / DreamWorks Animation / Visual development artist

Monte-Carlo/ Chase sequence / Set design

- carlos zaragoza ▪ production designer - MADAGASCAR 3: EUROPES MOST WANTED / 2012 / DreamWorks Animation / Visual development artist Captain Dubois Office / 3D sketch

MADAGASCAR 3: EUROPE'S MOST WANTED / 2012 / DreamWorks Animation / Visual development artist

Captain Dubois' Office / 3D sketch

- carlos zaragoza ▪ production designer - MADAGASCAR 3: EUROPES MOST WANTED / 2012 / DreamWorks Animation / Visual development artist Captain Dubois Office / Set & sequence breakdown

MADAGASCAR 3: EUROPE'S MOST WANTED / 2012 / DreamWorks Animation / Visual development artist

Captain Dubois' Office / Set & sequence breakdown

- carlos zaragoza ▪ production designer - MADAGASCAR 3: EUROPES MOST WANTED / 2012 / DreamWorks Animation / Visual development artist Monte-Carlo Casino Lobby / damage study

MADAGASCAR 3: EUROPE'S MOST WANTED / 2012 / DreamWorks Animation / Visual development artist

Monte-Carlo Casino Lobby / damage study

- carlos zaragoza ▪ production designer - THE TALE OF DESPEREAUX / 2008 / Universal Animation Studios / Orthographics artist Architectural design details. Town Square Tower

THE TALE OF DESPEREAUX / 2008 / Universal Animation Studios / Orthographics artist

Architectural design details. Town Square Tower

- carlos zaragoza ▪ production designer - THE TALE OF DESPEREAUX / 2008 / Universal Animation Studios /Orthographics artist Architectural design details. Town buildings

THE TALE OF DESPEREAUX / 2008 / Universal Animation Studios /Orthographics artist

Architectural design details. Town buildings

- carlos zaragoza ▪ production designer - THE TALE OF DESPEREAUX / 2008 / Universal Animation Studios / Orthographics artist Carts & wheelbarrows design

THE TALE OF DESPEREAUX / 2008 / Universal Animation Studios / Orthographics artist

Carts & wheelbarrows design

- carlos zaragoza ▪ production designer - Instagram / carloszaragoza_art
Instagram / carloszaragoza_art
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